Spaceframe: Anatomy of a spatial micro-OS
The Bet
Meta Quest Pro
Spaceframe AR
Web browsing, notetaking, moodboarding, AI chat — all in 3D space.
3-Layer Core + Modules
Micro Spatial Operating System
1000 Images on Quest
Early user testing showed that image-based mood boarding was a popular use case.
Constraints & Opportunities
Nothing about our stack was made for runtime image processing and display. Unity assumes build-time asset conversion to raw textures. The Quest 3 headset has less compute than the iPhone 8.
SSD-Backed LoD Virtual Texturing
Project 1000 — LOD streaming in action
Learnings
Minimize Dependencies
Spaceframe's success required a specific hardware and platform ecosystem to take off. It hasn't yet.
Understand which bets are yours to win and which depend on someone else's execution.
Choose Important Problems
Personal productivity wasn't wasn't painful enough to pull users onto new hardware.
The best engineering can't compensate for insufficient problem-market fit.
Less is more
Open development pulled me in a dozen directions. In production, people only used a handful of features.
Ship the smallest surface that solves the core job, then expand from observed usage.
Thank you.